Dec. 22nd, 2007

korsriddare: (Default)
Had our kitchen washroom's floor destroyed. By contractors. Well, the top layer of cement anyway. Apparently the block on the 20th floor had complained of leakage from their washrooms, and apparently it was due to ours.

The irony?

The contractors who came could not give a conclusive idea on what exactly caused the leak, so they are going for a shotgun approach - fix everything in sight. Tiles are old? Replace. Toilet is old? Replace. Pipes are old? Replace. The removal and re-cementing is simply the first, and hopefully the most messy phase. Tidying up the place after that was horrible.

And there are two more days before the washroom is done.

And then there is the washroom in my mother's bedroom to take care of as well.

Joy.

D&D quiz!

Dec. 22nd, 2007 02:52 am
korsriddare: (Default)
I Am A: Lawful Good Human Paladin (2nd Level)


Ability Scores:

Strength-15

Dexterity-17

Constitution-16

Intelligence-14

Wisdom-18

Charisma-14


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Well. Now I see why I like to play as paladins in all forms of RPGs. On another note...17 dex for a pally? Kinda... redundant, heh.

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