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Flag Officers
-------------
Admiral of the Fleet
Star Admiral
Fleet Admiral
Admiral (of the Sword)
Admiral (of the Shield)
Vice Admiral
Rear Admiral

Commissioned Officers
---------------------
Commodore
Commodore Junior Grade
Captain
Captain Junior Grade
Commander
Lieutenant Commander
Lieutenant
Lieutenant Junior Grade
Engisn

Warrant Officers
----------------
Master Chief Warrant Officer
Senier Chief Warrant Officer
Chief Warrant Officer
Warrant Officer First Class
Warrant Officer Second Class
Warrant Officer Third Class

NCO
---
Master Chief Petty Officer
Senior Chief Petty Officer
Chief Petty Officer
Petty Officer First Class
Petty Officer Second Class
Petty Officer Third Class

Enlisted Personnel
------------------
Spacer First Class
Spacer Second Class
Spacer Third Class
 


Ship Sizes

May. 8th, 2010 07:22 am
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Could not figure out how to stop them from resizing the original images when I upload, so here it is, you will probably need to download the image to zoom in properly:

Image here. )

Uploaded with ImageShack.us

The empire state building is included there as a reference. The shape are just general dimensions of the ships, rather than being actually rectangular. Also, these are the top down view, so those dimensions are the length x breath of the ships.

FF - Frigate
DD - Destroyer
CL - Light Cruiser
CC - Cruiser
CA - Heavy Cruiser
BC - Battlecruiser
CVE - Carrier, Escort
CVL - Carrier, Light
BB - Battleship
CV - Carrier
CVA - Assault Carrier
SDD - Superdestroyer
SD  - Superdreadnought
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As I am rewriting h-space, does anyone know what are the other websites besides fictionpress where you can post original fiction for review and critiques? Not to mention reading other people's works as well.
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When Survery Flotilla Delta-Nine-One of the old United Nations Explorer Corp first entered the Luminaire system in 98 AE, it was clear that the planet Luminaire would be the only one capable of supporting human life without massive terraforming. Lacking the necessary tools to locate plausible hyperspace jump points meant that the flotilla had to return to colonised space the same way it arrived - sublight light travel.

The onset of the African Civil War in 100 AE paused further exploration fleets, and it was only at the war's conclusion in 124 AE did funding resumed for exploring and colonising. In 126 AE, the Luminaire Colonisation Project was initiated as a joint-venture between various member states of the Western Confederation. In 128 AE, a small pre-colonisation squadron was sent ahead to Luminaire, to prepare for the main arrival of the actual colony ship. In 130 AE, the main colony ship launched.

A slight miscalculation by the launch team overestimated the distance between Terra and Luminaire, and the duration of the cryogenic sleep was tuned with the wrong distance in mind. By the time the inhabitants of the pre-colonisation ships had been woken up by collision alarms in 184 AE, two of the five ships in the squadrons were already destroyed due to the asteroid field in the system. They were supposed to be awaken  outside the star system, instead, the miscalculation had them sleeping well after that.

The purpose of the pre-colonisation ships were to set up a landing zone with rudimentary colonisation equipment already set up so that the main colony ship would have a relatively easier time on arrival. Unfortunately, both ships that were destroyed contained valuable supplies and food rations for the squadron, and it appeared unlikely that the survivors of the three ships could survive on remaining rations for the two years it would take for the colony ship to arrive, and pre-colonisation ships of that time were designed for one-way trips in mind.

The three ships - Endeavor, Martin J. Cohen and Freedom remained in orbit for several days, scanning for a suitable landing site. It was then decided that the available resources left will be utilised to construct four towers on the designated landing zone that coincided with the compass points. The automated towers would emit the transmission codes to the colony ship to force it to wake the deep-sleeping colonists up when the ship entered range, as presumably the same mistaken calculation would have been used by the ship.

Secondly, the towers would act as homing beacons for the colony ship to identify as its landing zone, and failing that, the towers themselves would be emitting light visible from even orbit. When construction was completed, the surviving crew members of the squadron went back into deep-sleep onboard their ships, their food rations almost depleted, hoping that the cryogenic systems will hold out long enough for the main colony ship to arrive and rescue them.

When the main colony ship neared the edge of the system two years later, sensors of the Freedom picked it up, and following the preprogrammed script, it activated the towers. As planned, the colony ship forced its colonist awake, and it was able to enter the system without any mishaps. The automated transmittors failed while they were entering planetary orbit, but the light from the beacons were able to guide the ship to the landing site safely.

Amazingly, all the crew members of the three ships survived the deep sleep, and were revered as heroes when revived. The four towers came to be known as the Crown of Suns, and are now a permanent presence in the city skyline. Likewise, the name chosen for the first city established on Luminaire is 'City of Lights', after the shining lights from the towers.

Nowadays, they stand about a kilometer tall each, and the lights are turned on during the night, bathing the city in a soft glow. Much like its original purpose, they continue to be visible from space.

edit: credits to [livejournal.com profile] planetes  coming up with a better name for the towers.
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  System Name Capital Affliation
1 Sol Terra Terran Federation
2 Arcadia Arcadia Prime Terran Federation
3 Delta Serpentis Serpentine Terran Federation
4 Capella Capella Prime Terran Federation
5 Vega-7 Vega Terran Federation
6 Polaris Polaris VI Terran Federation
7 McKenna Station McKenna Prime Terran Federation
8 St. Ives St. Ives V Terran Federation
9 Eden Eden Terran Federation
10 Pegasi-51 Pegasus Terran Federation
11 Gamma Draconis Draconia Terran Federation
12 Alpha Centauri Centauri IX Terran Federation
13 Beta Aquila Aquila Terran Federation
14 Sirius Sirius Prime Terran Federation
15 New Rottenham New Rottenham Terran Federation
16 Epsilon Eridani Eridani III Terran Federation

Founding systems of the Federation:
Sol
Arcadia
Alpha Centauri
Capella
Delta Serpentis
Polaris
Vega-7

Main list to be updated if necessary.
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In descending order of tonnage:

Super-Capital ship

Super Destroyer
Assault Carrier

Capital ships

Battleship
Battlecruiser / Carrier
Light Carrier
Heavy Cruiser
Cruiser
Destroyer

Typically without hyperspace capabilities

Frigate
Heavy Corvette
Corvette

Notes:
The super destroyer is approximately of the same tonnage as the TFN superdreadnoughts. The RLN has one in active duty, and one destroyed.
Active duty: RLS November, November-class. Destroyed:  RLS October, October-class.

The core components of the RLN are its Carrier Groups. Each of them is formed around an assault carrier and multiple carriers.
Notable examples: RLS Alloxe-Corton, flagship of 2nd Carrier Group, Versailles-class. RLS Miramount-de-Guyenne, flagship of 31st Carrier Group, Versailles-class. RLS Respite, flagship of 5th Carrier Group, Undaunted-class.

Unlike the TFN, the RLN uses battleships in rather large numbers to complement its fleets. It is better armed and protected than a battlecruiser, but unable to stand up to a true super capital vessel. They usually lead capital ship squadrons in the RLN.
Notable examples: RLS New Texas and RLS Liberty Plateau, both Centennial-class. RLS Jelgava and RLS Valmiera, both Augszeme-class.
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In descending order of tonnage:

Super-Capital ship

Mobile Fortress
Superdreadnought
Dreadnought / Assault Carrier
Fleet Carrier

Capital ships

Battlecruiser / Carrier
Heavy Cruiser
Cruiser / Escort Carrier
Destroyer
Assault Frigate

Typically without hyperspace capabilities

Frigate
Heavy Corvette
Corvette

Notes:
There is only 1 mobile fortress in service.
TFNS Titan, a Asgard-class mobile fortress, flagship of the Avalon Guard.

There are currently 4 superdreadnoughts in service.
TFNS Guardian's Reckoning of the 1st Kavalrists, TFNS Sentinel's Judgement of the 2nd Kavalrists, TFNS Defender's Pride of the 3rd Kavalrists and TFNS Protector's Resolve of the 4th Kavalrists (commanded by Star Admiral Ralf Augusta). All of them being Crusader-class superdreadnoughts.

Dreadnoughts and assault carriers lead a typical TFN battle group.
Notable examples: TFNS Heaven's Fury, Seraphim-class assault carrier, flagship of 7th Fleet (commanded by Fleet Admiral Cindy Velaberg). TFNS Lilithia, Retribution-class dreadnought, flagship of the 15th Battle Group.

Fleet carriers are considered too frail to be flagships, though they are usually the lead vessels of a fleet's carriers.
Notable examples: TFNS Fifth Dawn and TFNS Seventh Hour, both Justicar-class fleet carriers.

Battlecruisers usually lead task forces that are too small to be full fledged battlegroups. The TFN favors battlecruisers, completely phasing out battleships, instead relying on dreadnoughts to fulfill that role. They also form the core component of most TFN battle groups.
Notable examples: TFNS New Hampshire, McKenna-class. TFNS Glorious Triumph and TFNS Thunder Edge, Redeemer-class. TFNS Seafox and TFNS Orca, Leviathan-class.

Carriers are the fighter-carrying counterpart of battlecruisers, typically found leading fighter-heavy task forces.
Notable examples: TFNS Knight Hammer and TFNS Spear of Vengeance, both Conqueror-class.

Heavy cruisers form the main escort element in a battle group, and they provide the initial capital-class screening element of a fleet, just behind the fighter elements.
Notable examples:  TFNS Rolandia, TFNS Sammual, TFNS Testarossa, all Star Knight-class.
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New Avalon Aerospace VF-28 Hellion

Role: Naval-based Space Superiority Interceptor

Origin: Terran Federation

Manufacturer: New Avalon Aerospace

Origins: The YF-28 was conceived as a result of Terran Federation Fighter Corp's NextGen Heavy Fighter program to procure a ultra-performance alternative to the mainstay TVF-22 Warhawk that is less constricted by budget concerns. Centauri Shipyards submitted the YF-16, Federation Trinamics submitted the YF-39, and fighter production newcomers New Avalon Aerospace submitted the YF-28 in December, 3264AE.

After simulation evaluation by Fighter Corp Command and recommendation from Fleet Admiral Cindy Velaberg, the YF-28 was chosen as the winner of the competition. 95% of the competition budget was diverted to New Avalon Aerospace to allow them to build test models, while the remaining 5% was distributed between Centauri Shipwards and Federation Trinamics for follow ups.

Test models were constructed, and the fighter entered into limited production as the VF-28 Hellion at the beginning of 3267AE.

Variants:
YF-28X - Initial testing model with TVF-22 engine and gravity drive.
YF-28A - Advanced testing model incorporating New Avalon Institute of Science's experimental hyper fusion engine.
YF-28B - Final testing model.
VF-28 - Block 1 limited production model undergoing combat trials.

Design Features:
First implementation of hyper fusion reactor in a fighter frame, reinforced shield generator with triple redundancies, first implementation of a capital-grade anti-fighter energy weapon in a fighter frame. High acceleration, high maneuverability, heavy weapon payload.

Power Plant: NAIS FC-301H fusion engine with classified power output. Two gravity drives with multiple vernier generators.

Accommodation: Pilot only in limited self-propulelling ejection seat. Completely sealed and self-pressurised cockpit with grade 2 inertial compensators.

Armaments: Four high-powered energy cannons arranged in forward-facing double gunbanks. A single capital grade anti-fighter beam cannon located below fuselage. Two internal ATAS  (Advanced Tactical Aspect Seeking) missile bays, carrying twenty missiles each. Two standard internal pallets for additional mission configurations capable of carrying ATAS missiles, CMs, and other armaments.

A classic

Dec. 26th, 2009 03:19 am
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Freespace 2. Oh how I love this game, and how it has inspired me so in my writings, and my current sci-fi setting.
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The Ventilation Safety Act was proposed and accepted by High Command during the infancy of the Terran Federation. The basic premise was that ventilation ducts and shafts employed in all military facilities must be impossible for a live human to fit into. It was a preemptive and compulsory measure put into place after suggestions by special op members who had successfully infiltrated enemy bases using this method. It also resulted in a major overhaul of multiple facilities throughout Federation space in order to comply with the new act.

Fortunately for Amanda Williams, Lieutenant Junior Grade, the Central Bank of New Hampshire was not a military facility. That also explained her choice of entry - crawling through a ventilation shaft after being inserted from the roof. The body suit she wore was comfortable enough, and together with her helmet served to keep her heat signature from showing up if her adversaries were using thermal scanners.

She shook her head as she paused to examine the schematics displayed on her visor. It was criminally stupid for the robbers to have no means of escape. InOp's briefing indicated that they had not expected the quick response from local law enforcement, and had likely panicked, taking everyone in the building hostage. Strike one. Strike two was that they had brought along military-grade weapons, which meant that the military would be called in. And to complete the three strikes, they actually shot a hostage, and thus High Command had called her in.

Amanda confirmed her location as her preplanned entry point, hooked her fingers into the maintenance hatch's handle, and waited patiently. The superimposed thermal view on her visor showed a warm body moving towards her section of the ventilation shaft, and she smiled. She was one of the more unique operatives, not just in her batch, but the entire unit. Her marksmanship was distinctively bad among her peers, even if it would still be considered excellent compared to the rest of the Defense Force. She shone, however, in athleticism and close quarter combat so much that she was considered a specialist within a specialist unit.

The figure passed directly below her, and she murmured a quiet "Mark" to start a sixty-seconds timer display at the side of her visor.

The hatch was pulled open as she dropped down on the unsuspecting man, her hands reaching out and twisting his head with such speed that the robber's neck broke before her feet landed on the ground. There were only six of them in total, and thus they had probably decided to have patrols close to the main hall where the hostages were kept. It was sound logic, but it also gave her a larger window of opportunity to work with.

She took three powerful strides, accelerating to her maximum speed. Having being picked out by military scouts when she was young, her education was supplemented by intense physical training, and the extend therapy all citizens of major star nations got meant that she had even more time to hone her muscles. The nanofibres of her body suit further enhanced her muscle output, causing one Amanda Williams to move at a speed of approximately twenty-five meters per second. She reached the hall in barely a second, and drew both hypertitanium swords out from the sheathes on her back, zeroing on the nearest man highlighted on her visor display. Even without the aid of the advanced software electronic suite, the energy rifle in his hands was a clear indication that he was one of her targets.

The average human reaction time was two hundred milliseconds. The man was talking to a fellow accomplice, and it took him an extra half a second to notice the black figure charging at him. In that half a second, she had travelled nearly three-fifth of the distance between him and the corridor she entered from. By the time he had recognised her as a threat, she was almost onto him. His arms were just about to lift his weapon up when a blade severed his head from his shoulders, as his body began to collapse.

His companion fared no better, as the other sword cut across his upper torso within the same swing, the flechette launcher sliced into two as well. Three more. Amanda utilised the momentum of her weapon swing to turn towards the next target, a pair of them standing guard across the main hall at the other corridor entrance.

She accelerated to full speed once more before the first corpse had even hit the ground, and the screaming of the hostages alerted the other two men to her presence. They brought their weapons to bear, but she was just too fast. In that hundreds of milliseconds for them to pull their triggers, she had already moved a little over four meters from the position they had aimed at. They noticed their mistake too late, and by the time they adjusted their aim, she had cut them both down.

Not stopping, she turned into the corridor, and flung a sword at the last man. High Command wanted at least one survivor for questioning, so she had to adjust her aim. The blade bisected the man's right forearm at a speed just above one-fifth that of sound, and the stunned gunman dropped to the ground, clutching his arm in pain.

"Hostiles neutralised, medical attention required for injured prisoner," she spoke into her comm, nodding with satisfaction as she eyed the timer. It still had forty-nine seconds to go.
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"The forts are in position, ma'am."

Admiral Angelina MacKenzie acknowledged the report with a nod, her eyes still fixed onto the main plot. It was set to show a scaled down version of the Sol system, with a sea of green icons, especially within the inner system. The Conclave had decided that holding Terra and the inner assets were more important than spreading out what ships the Terran Federation Navy could put out to cover the entire system.

Not that was much comfort, she thought harshly. The Republic of Luminaire's Navy had brought in almost five entire battle fleets above McKenna Station's orbital plane instead of through a jump point, catching the TFN by complete surprise. Latest reports indicated First Fleet running for the McKenna-Sol jump point after a brief but brutal exchange, and she read the print outs at the sidebar of the display with a frown.

That First Fleet could get away at all due to its ships having better acceleration was scant comfort that even if, which was a big if, it arrived in Sol with the rest of its ships intact, the total combat strength of the TFN here would be barely three battle fleets' worth - Home Guard, Fourth Fleet and First Fleet.

She could not help but think of how badly the Luminairieans had outwitted them. Taking into account the distance between McKenna Station and the nearest Republic major naval base, this attack must have been planned well before their fleets attacked the Terran Federation's outlying systems. Travelling via hyperspace tunnels was nearly instantaneous, though limited by the finite number of jump points each system had. Sol had three confirmed jump points, while McKenna Station had a staggering seven. Most interstellar traffic used those, as they were much faster, even if a ship had to make several transits. A modern starship's hyperspace drive also allowed it to transit into hyperspace, though it would require the ship to be a certain distance away from the system's star, and its speed would be at most a thousand or so times that of the speed of light.

Which meant that the RLN ships hitting McKenna Station must had been sent nearly a month ago, despite the fact that Federation's border systems were only attacked two weeks ago. For all she knew, there might be another Republican fleet ready to transit out of hyperspace.

Angelina shuddered inwardly. Her flagship, the TFNS Spiral of Winter, might be the largest vessel in either navy, but it was cold comfort against the juggernaut bearing straight for her. She was not going to roll over though, and at that, she smiled grimly.

Meme

Jul. 4th, 2009 12:40 pm
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It's that meme again. Post snippets of your Works in Progress on your journal.  Stolen from [profile] wonderful_words 

-------------------------------------------------------------------------------
Halo

 

Triple Entanglement )



--------------------------------------------------------------------
Fire Emblem

 

The End of Days )

 


--------------------------------------------------------------------
Original Setting

 

Eve of Apocalypse )



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After some brainstorming with Maruta, here are the... more or less finalised names of the major star nations.

Terran Federation - Capital: New Avalon, Terra, Sol system

Republic of Luminaire - Capital: City of Lights, Luminaire, Luminaire system

Orionus Commonwealth - Capital: Karos Tirife, Orion Prime, Orion system

Kel-Dagda Combine - Capital: Thrakyard, Kelion, Kel system
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Fighters

The development of technology brought back the usage of one-man fighters. The nature of the inertial compensator meant that fighters can achieve far higher acceleration than warships at a much lower power per volume ratio required of their fusion reactor. There was much debate about the feasibility of fighters in modern combat environment due to their small size, and hence much lesser protection as compared to warships, not to mention capital ships. Capital missiles, critics argued, fulfill the role of the traditional fighter well enough.

It is true that without a pilot, there is no need for life support, not to mention a smaller inertial compensator can be utilised, as long as it is power enough to protect the electronics onboard. However, on the flip side, no one has yet been able to program an evasion routine that can simulate that of a combat pilot. Constant telemetry is required to guide CMs to their terminal attack range, while pilots can do that on their own discretion.

There are also issues with regards to the sensor coverage. The nature of the gravity drives employed means that there is a significant fire-control degradation in the rear zone coverage of all warships, and as such, fighter-class missiles are absolutely fatal if they can get into such positions. Furthermore, despite the much shorter range, those missiles are able to pack a higher explosive-to-mass ratio as compared to CMs, due to the less advanced electronics needed. The pilots are the ones mainly involved in evasion and entering optimal firing position. At such close range, point defense becomes negligible.
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